• Humanitarian supply chains (especially post-disaster donations management and public engagement)

  • Gamification and game-based learning, in collaboration with videogame industry partners

  • Immersive technologies (e.g., virtual and augmented reality) and behavioral impacts in SCM


  • Empirical research using SPSS, SAS, and RStudio

  • Surveys - paper-based and Qualtrics

  • Literate in Python



Kwon, H.Y. and Özpolat, K. (2020) “The Dark Side of Narrow Gamification: Negative Impact of Assessment Gamification on Student Perceptions and Content Knowledge”. INFORMS Transactions on Education, 2021, 21 (2), 67-81. 

Kwon, H.Y., Zhang, J., Lin, Y., Özpolat, K., and Ng, A. (2020) “Op-ed writing assignment in supply chain management courses”. Decision Sciences Journal of Innovative Education, 2021, 19 (1), 90-111. 

Yun, G., Yalcin, M.G., Hales, D.N., and Kwon, H.Y. (2019). “Interactions in sustainable supply chain management: a framework review”. International Journal of Logistics Management, 30 (1), 140-173.



January 6, 2022 "The continuing supply chain saga", South Carolina Business Review, NPR

May 12, 2021 "Side effects of pipeline shutdown linger in Lowcountry" | WCIV ABC4 News

McLeish, T. (2020, Spring) "Ensuring Efficiency in Humanitarian Aid Logistics". Momentum: Research & Innovation, Spring 2020, 34-37.